

In this scenario, a 100% IV Mewtwo beats Blissey in 27.1 seconds In this example we are going to look at a 0% IV Pokémon and a 100% IV Pokémon against a raid boss and see how they compare.

I am not covering IV’s and Trainer Battles in this article, this is purely for raids So, the next part of the equation when thinking about IV and what to keep and what to trash is, how much difference do IV’s make in battle? IV’s in raid battles (Something we are not going to cover here is the formula Pokémon Go uses to take all of those stats and calculate the Pokémons CP, if you want to read more about this, knock yourself out, link at the bottom of this article) Each IV point is roughly worth 2% (2.22% to be exact) so one Mewtwo you might hear be described as a 96% and the other as 80%. So although just looking at the IV in isolation one is clearly ‘better’ than another, when compared including the base stats they are actually much closer than you might first think. Defense – 289 (base + individual) 278 + 11.Defense – 293 (base + individual) 278 + 15.So my ‘better’ Mewtwo has 14/15/14 (a shorthand way of expressing your IV values 14 attack, 15 defense and 14 HP) so in combination with base stats it has the following stats – So every Armored Mewtwo starts with the stats above and the IV adds on top.
